Monday, June 18, 2012

Character Progress

Over the weekend I went to work modeling Murphy some mittens to replace the human hands on the Morpheus rig. I was pleasantly surprised by how simple it was to substitute my geometry in place of the rig hands; hopefully this bodes well for attaching my custom head when I have it set up. There was a little trial and error involved, but not much. Mostly me forgetting to delete the history on objects which messes up the constraints. I also modeled the mitten cuffs separately and applied them to the body geometry as wrap deformers. Also easy. Will probably need to go in and clean up by repainting some weights, but nothing drastic - always good as far as time budgeting goes.

Today I refined the jacket model I started and added some zippers. It's not officially skinned to the body yet, but here's a sneak peek of how Murphy's looking so far! I think his head is a little too big at the moment, but the antlers are pretty much to scale.


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